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Duel Commander

Community Format

Duel Commander is a competitive 1v1 variant of Commander with adjusted rules for two-player gameplay. With 20 starting life, no commander damage rule, and a curated ban list, games are faster and more competitive than multiplayer Commander, often ending around turn 4-5.

Duel Commander emerged around 2005 as a competitive 1v1 variant of Commander, with rules optimized for two-player gameplay rather than multiplayer politics.

Where to Play

TabletopMagic Online
Deck Size100 cards
Starting Life20
Copies Allowed1 (Singleton)
Players2 players (1v1)
Game Duration~20 minutes
RotationNon-rotating

Legal Cards

All Magic sets ever printed

Commander Rules

  • Commander must be a legendary creature (or card that can be your commander)
  • Commander starts in the command zone
  • Casting from command zone costs {2} more for each previous cast
  • No commander damage rule (unlike multiplayer Commander)

Deck Construction

  • Exactly 100 cards including your commander
  • Singleton: only 1 copy of each card (except basic lands)
  • All cards must match commander's color identity

Gameplay

  • Best-of-three matches
  • Each player starts with 20 life (not 40)
  • First player draws on their first turn

Mulligan Rule

Draw 7 cards. You may mulligan any number of times, drawing 7 each time. After keeping, put cards equal to the number of mulligans taken on the bottom of your library.

Format Management

Maintained by: Duel Commander Committee

Separate ban list from multiplayer Commander; updated every 2 months

Ban Schedule: Every 2 months (odd months)

Notes

  • Community-managed competitive format
  • Separate 'banned as commander' and 'banned in deck' lists
  • Key combo pieces (Thassa's Oracle, Food Chain, etc.) are banned
  • Faster, more competitive than multiplayer Commander
  • Available on Magic Online
  • Official rules at duelcommander.com